Especially the Kaizo type played in so many Youtube Let’s Play videos? Because I’ve seen more and more things once only expected in difficult ROM hacks get made standard by the latest Mario games that I wonder whether some of Nintendo’s newer Mario developers either watched the videos or were part of the ‘hacking’ scene in their youth.
Jul 13, 2013 Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - Kaizo Island (a Yoshi's Island Kaizo Hack, two level demo) The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games. Monty Mole Island 3 - Boom Boom's World. Super Vanilla World. Fly Me To The Stars. Super Cool World. Project Jonny Hacks 2 - Yoshi´s Journey of Justice (v1.3) A Kekcroc Christmas. Mario saves Christmas. Super Mario World The Pit Version. Collaboration Hack. Captain Toad Treasure Tracker for SNES II. Princess Kaizo Land.
Above: Even this Mario music video shows such levels in the background at certain points…
I mean, I can’t be the only person who’s noticed how much more often Munchers seem to be appearing in modern Mario games, right? After all, they were completely absent from every Mario game bar remakes between Wario Land 1 and New Super Mario Bros Wii. That’s FIFTEEN YEARS between appearances, yet they’ve become all common in the recent New Super Mario Bros games?
![Yoshi Yoshi](/uploads/1/2/5/6/125626978/875020086.jpg)
And isn’t it funny how the way they’re used in New Super Mario Bros U’s Challenge levels is almost identical to their usage in ROM hacks?
Yoshis island ost. , then Baby Bowser wakes up and stomps Kamek flat. The intro level, 'Welcome To Yoshi's Island'.: Tap-Tap the Red Nose is invincible to all Yoshi's attacks. When the first thing your charge does is stomp you flat, there's a reason why he panicks when Baby Bowser wakes up.: Upon reaching the boss room in the level 'King Bowser's Castle', you'll at first only find Kamek ordering you to 'HAND OVER THE BABY!!!' Happens again in Yoshi's New Island.: Sluggers are capable of using their bats to knock back just about anything that is thrown their way, from eggs, to watermelon seeds, to Chomp Rocks.: Bigger Boo's Fort and Hector the Reflector's Haunted House.: A few areas such as the basement in Burt The Bashful's Fort are dark.: World 6 Secret, 'Endless World of Yoshis' in Advance 3, the last segment of which is.
Yoshi's Island Kaizo Hack Game
https://www.youtube.com/watch?v=QPhGJNVxRGs
Above: This is basically an official kaizo level
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Heck, they even used sideways and upside down Munchers this time, just like those ultra difficult games people play on Youtube!
Not just those either. Anyone remember how Missile Bills seem to have got a lot more powerful in recent games? Back in SMB 3, all they did was turn around once you passed them. Yet now in New Super Mario Bros Wii and the like they basically act the Homing Bullet Bills from the fan games and hacks rather than the Mario 3 enemy:
https://www.youtube.com/watch?v=YnVFmuirg0Q
Above: I’m sorry, but heat seeking Bullets were never in the 2D games prior to this.
It really does seem like a lot of concepts and objects used in kaizo hacks and other fan projects seem to be brought back in recent Mario games for Nintendo themselves to use in much the same way.
Talking of difficult games and kaizo, it seems like the recent games have quite a lot of content that could be considered as such, mostly in the ‘secret’ levels and downloadable level packs. Sure it did technically exist in Mario games prior with the Lost Levels, but it seems like it’s become more and more commonplace as the series went on.
Like how Endless World of Yoshis/Crazy Maze Days could almost be seen as proto kaizo:
It has many characteristics found in fan made levels. Ultra high difficulty, lack of checkpoints, trial and error gameplay, fast scrolling, mazes, having to redo the whole level if you make a minor mistake like with the Chomp Rock thing and puzzles which aren’t that easy to figure out. It may or may not have predated the Kaizo and I Wanna Be the Guy, but it seems to have quite a few of the ideas them and their successors seem to have refined into a twisted art form.
Yoshi’s Island DS is another obvious case of being inspired by hacks and fan projects, the secret levels are so blatantly unfair and even poorly designed they’re impossible to distinguish from the fan made ones!
In case you didn’t watch the videos, the whole design of the secret levels in Yoshi’s Island DS seems to be built around trying to annoy the player as much as possible with traps you can’t see or detect in advance, the possibility of being forced to die at every opportunity and gimmicks which are not fun in the slightest. The game reminds me of some Yoshi’s Island based games and mods, and not in a good way.
Or how the Perfect Run in Super Mario Galaxy 2 and World S8 Crown from Super Mario 3D Land are basically official platform hell/kaizo challenges, complete with the ‘one slip up and start from the beginning’ bit:
And many of the challenge levels in New Super Mario Bros U seem to basically be ‘canonizing’ stuff from Mario ROM hacks and fan games. Like the whole ‘jump on enemies in a row without touching the ground to win’ thing.
Above: 1-Up enemy hopping challenges. New to official Mario games, not new to unofficial ones.
That’s been done in a lot of ROM hacks before Nintendo officially made it part of the Mario series with New Super Mario Bros U.
How about the whole challenge with the mole on the raft? Where you have to get the mole to the end of the level to win? That’s very much a concept you’d expect to see in a kaizo hack, not an official/published game.
It’s also sort of interesting how Nintendo has basically included the whole ‘ascetic’ concept, where you have to avoid killing any enemies or getting any coins. It’s not called that, but there are some definite similarities between fan made levels like this one:
And New Super Mario Bros U challenges like these:
https://www.youtube.com/watch?v=wbaQfTOyXYg
Above: This challenge is literally ‘don’t touch any coins or enemies’. Wonder where we’ve heard that before…
It’s like someone at Nintendo is watching all those Youtube LPs and taking down notes for bonus content for recent Mario games!
But do you know what the best evidence I’d say of them being influenced by these game mods is? New Super Mario Bros 2’s Impossible Pack:
Come on, even the very NAME shouts Kaizo! And that level design with difficult enemies in tight spots, zero coins and power ups in the entire level and tricky gimmicks like rising purple acid with narrow jumps past saws and wall jumping up shafts while dodging Fire Chomps and Firebars are all things I’d expect out of the next Kaizo Mario World, not an official level pack!
Everything about it just makes me think of someone like ProtonJon playing a difficult Mario hack with save states and get annoyed at the unfair difficulty. Heck, you could even say Nintendo are harsher than the fans, at least the fans let you use save states and rewinds to beat their levels!
Yoshi's Island Kaizo Hack Download
In general, I’d say Mario games seem to be taking more and more inspiration from the fan works based on them, with the super hard bonus levels that were not as common in the NES and SNES days, the elements like Munchers and appearing/disappearing blocks which were far rarer back in Super Mario Bros 3 or World and many ideas seemingly taken from ROM hacks of the Mario series like not killing any enemies or collecting any coins.
Liveblog
Story: The stork was peacefully on his way to deliver future heroes Baby Mario and Luigi to their parents, when all of a sudden, Kamek appeared in the skies. He quickly attempted to snatch the babies from the stork, only managing take Baby Luigi, while Baby Mario fell to the ocean. Luckily, he lands on Yoshi’s Island. The Yoshies gather and ponder how to remedy the situation. The Yoshies decide to carry along Baby Mario, and call upon the Chosen One to face Kamek. The Yoshies don’t know the exact identity of the Chosen One, but know that he always watches over and protects the Yoshies, and has an immense amount of power.
Yoshi's Island Kaizo Hack 2
Why has Kamek kidnapped these babies? And just who is this mysterious Chosen One? You will find out when you play!
What this hack features…
Yoshi's Island Kaizo Hack Free
- 50 all-new levels of classic Yoshi’s Island design! Journey through 5 worlds to reunite Baby Mario with Baby Luigi.
- Now unlock an Extra and a Secret level by scoring 100% on each world!
- Enhanced Yoshi colors! Every Yoshi now has its own boot colors, as seen in the introduction scene. Plus, two new Yoshi colors, gray and black, for the Extra and Secret levels.
- Pit of 50 Trials, inspired by the Pit of 100 Trials in the Paper Mario series. How many floors can you beat? And what will you win?
- Custom level icons