That's cool, I'm not debating which out of SMB3/SMW/Yoshi's Island is the greatest 2D Mario game but just pointing it that Yoshi's Island deserves to be remembered as one of the great 2D Mario. Individual level 100% runs on Super Mario World 2: Yoshi's Island. Timing is from end of opening level wipe, to going through goal ring or the start of circular boss explosion. (start-end of character control). Recent runs come in three or four different qualities. Level #/name Time Date Player.
- Yoshi's Island Prince Froggy's Fort Worth
- Yoshi's Island Prince Froggy's Fort Myers
- Yoshi's Island Prince Froggy's Fort Wayne
King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi. It seems that the parents are not the real parents after being revealed at the start of.Characters MainThe main characters of Super Mario World 2: Yoshi's Island. Yoshi's island music. He frees the stork. It finally arrives at the village and delivering the Mario brothers to their parents. The stork then flies away into the with the twin babies again.
Layout[edit]When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies; crashing into them causes him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly. The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must hit one with a Yoshi Egg, which will then drop to the floor and allow him to progress. Door 1[edit]Door 1 contains Mace Guys, Ball 'N' Chains, and lava pits. Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Mar 20, 2011 This game is edited by Nintendo and developed by Artoon. I do not claim any credit for the game. This video was recorded only for entertainment. Yoshi's island world 4 level 8. Jun 26, 2018 This is a 100% Walkthrough of World 4 from Super Mario World 2: Yoshi's Island for the Super Nintendo. Also known as Super Mario Advance 3: Yoshi's Island for the Gameboy Advance. Door 2[edit]Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room. Door 3[edit]Door 3 is notable for the appearance of Tap-Tap the Golden, where he chases Yoshi through a lava-filled cave path that autoscrolls. The 'Castle Boss' music plays in this area, but in the GBA version, the 'Room Before Boss' music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him. Door 4[edit]Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups. Final room[edit]Kamek attacking Yoshi All four areas lead to the final room, where the 'Room Before Boss' music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy-Guy, or a star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room. Kamek greets Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated that Kamek 'woke' him. He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a 'gween donkey'. He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. Yoshi and the gigantic Baby Bowser are seen here fighting. Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the stadium, fireball blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, a message says: Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited. The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery! Thank you, Yoshi! The twins will meet the parents soon! The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll. Enemies[edit]
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![Yoshi Yoshi](/uploads/1/2/5/6/125626978/464474906.jpg)
Yoshi's Island Prince Froggy's Fort Worth
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Yoshi's Island Prince Froggy's Fort Myers
Prince Froggy's Fort is the fourth level in World 3 in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. It is the home of the boss, Prince Froggy. Overview[edit]It has been requested that this article be rewritten. (tagged on 18:29, 29 September 2015 (EDT)). Yellow Yoshi starts the level in a misty swamp, with an Egg-Plant, allowing him to collect eggs. Yoshi has to jump from platform to another, while dealing with Shy-Guys, Spear Guys, and Flopsy Fish in the water. He has to hit a Winged Cloud, which causes a bridge to appear. This bridge allows him to reach a tall plain with an Grinder and thorns, which Yoshi must hit to reveal a hidden door. This door leads Yoshi to a bonus area, where he can turn into the Submarine with the use of a morph bubble, and explore a vast lake, collecting Red Coins while dodging a spinning Tekkyū Dosun. However, his time as a submarine is short as he has to exit this area to the left. After the plain with the Grinder, Yoshi finds two Dizzy Dandies pretending to be Flowers, damaging Yoshi if he is not careful. Right after this, Yoshi finds a door to the second area, which is a misty lake in a jungle, where Flopsy Fish jump out of the water in an attempt to harm Yoshi. He finds a door here, which leads him to another room in a jungle. Yoshi finds several Grinders and Short Fuses in this area, as well as Flopsy Fish. Yoshi has to collect some Red Coins in a platform. However, he can also enter a door, which leads him to a dark room with two Clawdaddies. If Yoshi defeats these two Clawdaddies, he gains a Flower. Since there is nothing else in the room, Yoshi must return to the previous area, where he must cross an area with a spinning mace and grey blocks that can be destroyed with eggs; there's a red coin here. Yoshi also finds a Spray Fish in the water, and a Flower near a spinning mace. He also finds another door, leading to another watery room. This time, Yoshi must hit a Bucket with an egg, causing it to fall off the ceiling. Yoshi must then use it to across the water while dealing with Flopsy Fish. He also finds two red coins here. In the other side of the lake, Yoshi finds some Grinders hanging on the walls and a Winged Cloud containing a 1-UP. He must then return to the previous area, and use a paddle wheel to across the lake, but he must be careful, as there are Boo Guys in the ceiling throwing Bombs at him. He also finds some red coins, and a Winged Cloud containing a Flower on a platform. In the other side, Yoshi finds a Middle Ring and a door leading to a dark room. Here, Yoshi must across the dark corridors, while collecting red coins and defeating Clawdaddies. This is not a long room, however, as he finds another door after the third corridor. This door leads him to a room with spikes on the floor, forcing him to hit a Winged Cloud in order to make platforms appear. There's also Lemon Drops in the ceiling. A flower above the spikes can be collected by hitting it with an egg. After this, Yoshi has to use another paddle wheel to across a large area with thorns on the floor, with the last flower in the middle of the route. After this, Yoshi must enter another door, which leads him to a room with some Frog Pirates, a Dizzy Dandy, and the red door leading to the boss, Prince Froggy. Enemies[edit]
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Yoshi's Island Prince Froggy's Fort Wayne
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